CONTACT
707-301-8760
[email protected]
GriffardArt.weebly.com
EDUCATION
The Art Institutes, Las Vegas, NV
BS in Game Art and Design
2006 - 2009
SKILLS
Photoshop | Mudbox | Z-Brush | SolidWorks | Painter | 3D Studio Max | Maya | LightRoom | MS Office | Perforce | JIRA | Unreal | Unity | Substance Painter | Traditional media for illustration | Animation | Traditional media sculpture
PROFESSIONAL EXPERIENCE
GSH ES&H at Google, Mountain View CA December 2022-Present Responsibilities
Polymer80, Dayton, NV (Remote) October 2015-2018
Lead Graphic Designer / Project Development Designer
Petroglyph Games, Las Vegas, NV September 2009 - April 2015
Lead Concept Artist, Texture Artist, Illustrator, QA Associate
Battle for Graxia (MOBA PC) - Lead Concept Artist, Texture Artist, Illustrator
Victory (Mobile RTS) - Concept Artist
Rise of Immortals (MOBA PC) - Lead Concept Artist
Guardians of Graxia (360 Arcade, PC) - Illustrator, play tester
End of Nations (MMORTS-PC) - Play tester
Unreleased Title (Mobile) - Environment Artist, Concept Artist
FREELANCE/CONTRACT
Game-O-Gami June 2015
Immortal (Card Game) - Illustrator
Shelly Gibson (Author) August 2014
“Gargoyle” (Novel Cover) - Illustrator
707-301-8760
[email protected]
GriffardArt.weebly.com
EDUCATION
The Art Institutes, Las Vegas, NV
BS in Game Art and Design
2006 - 2009
SKILLS
Photoshop | Mudbox | Z-Brush | SolidWorks | Painter | 3D Studio Max | Maya | LightRoom | MS Office | Perforce | JIRA | Unreal | Unity | Substance Painter | Traditional media for illustration | Animation | Traditional media sculpture
PROFESSIONAL EXPERIENCE
GSH ES&H at Google, Mountain View CA December 2022-Present Responsibilities
- Post processing of SLA prints
- Post processing of polyjet prints
- Performing advanced maintenance tasks, such as printer head replacements, material replacements, UV lamp replacements and DEMI solvent bath replacements.
- Operation and maintenance of SLA printers such as Formlabs and 3d Systems, replacing resin
- Using GrabCad software for Printer build and tray setup for night and day builds.
- Using Solidworks to repair and inspect 3d models from the design team to ensure successful prints.
- Printer load balancing for when a machine fails for various reasons overnight, and parts need to be ready for the customers that day.
- Fixing bugs and closing tickets for customer orders.
- Operating, Cleaning and maintaining the Onulis waste resin printer.
- Operating the FORTUS FDM printer.
- Moving and preparing decommissioned machinery and other lab equipment to be taken to off site storage facilities.
- Maintaining and organising the machine shop, print and wet labs and work stations.
Polymer80, Dayton, NV (Remote) October 2015-2018
Lead Graphic Designer / Project Development Designer
- Organizing and convening with engineers, team members, and the project director to determine the scope of a project including marketing, appropriate production processes, costs, and commercial issues.
- Directly work with and consult the director of product development, VP of marketing, and CEO to establish the design brief, including the concept, performance, function and production criteria.
- Consulting and interfacing with the VP of marketing to develop strategies to reach a target customer base.
- Maintaining relationships with injection molding manufacturers and materials distributors to maintain optimal production efficiency.
- Producing concept designs for potential products, packaging, and marketing materials.
- Developing graphics for product illustrations, logos, and websites. This includes selecting the images, text style, color, composition, and layout for promotional materials. Reviewed designs for errors before printing or publishing.
- Creating presentations for the senior design management or clients.
- Producing detailed final models for production products using SolidWorks. This includes generating 2d schematics from SolidWorks part files to be used for production or presentations.
- Identifying suitability and availability of materials for products and marketing materials.
- Traveling to client production facilities to evaluate feasibility of production.
Petroglyph Games, Las Vegas, NV September 2009 - April 2015
Lead Concept Artist, Texture Artist, Illustrator, QA Associate
Battle for Graxia (MOBA PC) - Lead Concept Artist, Texture Artist, Illustrator
Victory (Mobile RTS) - Concept Artist
Rise of Immortals (MOBA PC) - Lead Concept Artist
Guardians of Graxia (360 Arcade, PC) - Illustrator, play tester
End of Nations (MMORTS-PC) - Play tester
Unreleased Title (Mobile) - Environment Artist, Concept Artist
- Created and developed concept art for a wide range of characters, creatures, architectural features and props. Including the development and design of character model sheets based on original concepts for production and design teams.
- Worked directly with game designers and producers to develop game assets such as painted backgrounds, items for avatars, props, game buttons, icons, and UI art assets.
- Generated a variety of separate alternate textures and recolors for characters and creatures
- Created paint overs, retouches and color corrections for outsourced art assets.
- Developed key art and illustrations for promotional and marketing use.
- Consulted, managed, and evaluated outsource companies on designs or builds.
- Managed assets and art files for developing games or products.
- Coordinated with the design teams to playtest games for stability and quality.
- Used industry standard and proprietary tools to identify, document and report bugs or crashes to the engineering team.
FREELANCE/CONTRACT
Game-O-Gami June 2015
Immortal (Card Game) - Illustrator
Shelly Gibson (Author) August 2014
“Gargoyle” (Novel Cover) - Illustrator